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World versus World

19/11/2017

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Introduction

​Today I will introduce one of the main game modes in Guild Wars 2: World Versus World.
Here is a bit of the basic information about the game mode:

Definition:

“World versus World (also known as WvW) is a Player versus Player game mode where players from three different servers, or worlds, battle in the Mists. It features open-world combat on five large maps with up to several hundreds of players per map. In World versus World, players can besiege objectives such as Keeps and Towers with siege weapons, and battle over resources, to win rewards for their world and World Experience for themselves.” –Wiki

Matchings of the worlds:

Resets every Friday, next matchup(MU) will depend on how well we played that week.
Worlds in WvW are matched up based on their ranking using a modified Glicko rating,[3] so that high-ranked worlds will battle other high-ranked worlds, and low-ranked worlds will battle other low-ranked worlds. This attempts to ensure that every world has a fair chance of winning matches despite differing levels of player participation or skill.[4]
Leaderboards for WvW rankings are updated online for both North America and Europe.

Goal:

​The goal is simple: Get a Squad of 50 people working together in different ways to earn points per tick (PPT). Ofc havoc groups and roaming works too, it’s a team game but remember to play to have fun.
​How can the squad do so? Mainly by these two ways:
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Karma train- here you go around the border with your group and cap objectives. Gather more supply to build more siege to cap more objectives.

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Fighting – Kill the enemy repeatedly, getting 2points everytime someone dies. This will be very nice if you win the fights and very bad if you lose repeatedly.  Guilds and fight commanders prefer this way.
What does one gain from this as a player? Karma, gold, loot, reward tracks, different currencies and WXP (world XP for your rank, doesn’t add to your normal character levels)

There are 4 different maps to choose from, 2 Alpine borders, a desert border and Eternal battlegrounds (EB)
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Tools to succeed ​

Builds – This means to have Armor, weapons, trinkets and skill build setup with a specific function in mind. 
Tactics in fights – To follow a commander that knows what to do in a fight and follow what he says even though you may die. Remember it’s a game, it’s not dangerous to die. When he says push forward, you push. If he says stack, you stack as close to him that you can see your own character. 
Communication
TeamSpeak 3 or on some servers: Discord
This is where you can listen to your commander and report vocaly about your cooldowns, scout reports etc. 
Language used by commander:
  • "Blast"- Commander tells to use Blast finisher skills on certain fields.
  • "Bomb" - Commander tells players to place high damage skills in a certain area.
  • "Bunker" - Commander tells players to bunker. The Squad/Party hold their ground and place AoE in front of them and let the enemy run into it.
  • "Cleanse" - Commander calls for abilities that cleanse conditions.
  • "Empower" - Commander calls for guardians to use Empower, generating  Might.
  • "Hard CC" - Commander calls for crowd control skills to be used.
  • "Lines/Rings/Statics" - Commander calls for "line" type skills like   Line of Warding, 
 Unsteady Ground,   Ring of Warding, or   Static Field.
  • "Pump Boons" - Commander calls for classes that share boons, such as Mesmers and Elementalists, to begin using boon distribution skills.
  • "Purges" - Commander calls for players to use Condition Clearing skills on allies, most notably,  
 Purging Flames.
  • "Resistance" - Commander calls for classes that give  Resistance, such as Firebrands, Heralds, and Mesmers to share it with allies.
  • "Soft CC" - Commander calls for soft crowd control skills to be used. (Condition based CC)
  • "Stab1/Stab2" - Commander calls for 1 person per party to use stability. In an organized group, stability 1 and stability 2 will be assigned to certain party members.
  • "Water" - Commander calls for a water field to be placed on the ground. The player that places it might say "small/large water on tag" depending on the type of water field that was dropped.
Language used in text chat:
Why smart to know? Scouting
  • [Number] [Server] [Guild Tag] [Objective] [Borderland] (Except for Map Chat) [Siege] [Objective %].
For example this could translate to:
  • 5 FA [VAC] @ SWT, 1 Ram, Gate 80%.
 
For a vocabulary list check out THIS LINK https://metabattle.com/wiki/Guide:WvW_Guide_For_a_Novice
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How a guild like Chao plays WvW

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​Chat is full or reminders, people gathering up in TS. Our own beloved commander picks his battlefield (borderland) based on observations and scout reports. How many tags are there? Are they open or closed tags? Are there any Q’s?

We meet up, joins on commanders squad. Food and guild banner placed. We use our own spanners. Double-checks our builds, making sure we have supply on us. Preparing for a few fun hours.
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We run with a closed tag, which means only our guild members or people we invite are welcome to join us.
We all run Guild builds. Build made especially for us as a guild group.
We have static parties in the squad, people are used to playing together, know how their party plays.
We always communicate via voice chat, like TS (teamspeak3)
During the raid we recruit people on our way. 

How do we play? What do we focus?

​We capture objectives, fighting any group we meet on our way. We defend the important objectives. Most of all we focus on having fun

What’s the best way to learn WvW?

  • Always use Teamspeak to join the commander.
  • Get yourself a proper build
  • Play and learn as you go
  • Join a guild that fits your way of playing, they can help you in many ways.
  • Ask, ask and ask. Observe
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